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Version: 0.5

Introduction to templates

Templates provide a convenient way for defining the presentation logic of a web application. They allow to write textual content that is rendered dynamically by using a dedicated syntax. This syntax enables the use of dynamic variables as well as some programming constructs.

Syntax

A template is a textual document or a string that makes use of the Marten template language, and that can be used to generate any text-based format (HTML, XML, etc). In order to insert dynamic content, templates usually make use of a few constructs such as variables, which are replaced by the corresponding values when the template is evaluated, and tags, which can be used to implement the logic of the template.

For example, the following template displays the properties of an article variable and loops over the associated comments in order to display them as a list:

<h1>{{ article.title }}</h1>
<p>{{ article.content }}</p>
<ul>
{% for comment in article.comments %}
<li>{{ comment.message }}</li>
{% else %}
<li>No comments!</li>
{% endfor %}
</ul>

Templates need to be evaluated with a context. This context is usually a hash-like object containing all the variables or values that can be used by the template when it is rendered.

In the previous example, the template context would at least contain one article key giving access to the considered article properties.

Variables

Variables can be used to inject a value from the context into the rendered template. They must be surrounded by {{ and }}.

For example:

Hello, {{ name }}!

If the context used to render the above template is {"name" => "John Doe"}, then the output would be "Hello, John Doe!".

Each variable can involve additional lookups in order to access specific object attributes (if such objects have ones). These lookups are expressed by relying on a dot notation (foo.bar). For example, the following snippet would output the title attribute of the article variable:

<h1>{{ article.title }}</h1>

This notation can be used to call object methods but also to perform key lookups for hashes or named tuples. It can also be used to perform index lookups for indexable objects (such as arrays or tuples):

{{ my_array.0 }}

Filters

Filters can be applied to variables or tag arguments in order to transform their values. They are applied to these variables or arguments through the use of a pipe (|) followed by the name of the filter.

For example, the following snippet will apply the capitalize filter to the output of the name variable, which will capitalize the value of this variable:

Hello, {{ name|capitalize }}!

It should be noted that some filters can take an argument. When this is the case, the argument is specified following a colon character (:).

For example, the following snippet will apply the default filter to the output of the name variable in order to fallback to a default name if the variable has a null value:

Hello, {{ name|default:"Stranger" }}!

It should be noted that the fact that an argument is supported or not, and mandatory or not, varies based on the considered filter. In all cases, filters can support up to one argument only. Moreover, a filter argument can either correspond to a regular variable or a literal.

Please head over to the filters reference to see a list of all the available filters. Implementing custom filters is also a possibility that is documented in Create custom filters.

Tags

Tags allow to do method-calling and to run any kind of logic within a template. Some tags allow to perform control flows (like if conditions, or for loops) while others simply output values. They are delimited by {% and %}.

For example, the following snippet makes use of the assign tag to create a new variable within a template:

{% assign my_var = "Hello World!" %}

As mentioned above, some tags allow to perform control flows and require a "closing" tag, like the for or if tags:

{% for article in articles %}
{{ article.title }} is {% if !article.published? %}not {% endif %}published
{% endfor %}

Some tags also require arguments. Similarly to filters, these arguments can either correspond to regular variables or literals. For example, the url template tag requires at least the name of the route for which the URL resolution should be performed:

{% url "my_route" %}

Please head over to the tags reference to see a list of all the available template tags. Implementing custom tags is also a possibility that is documented in Create custom tags.

Comments

Comments can be inserted in any templates and must be surrounded by {# and #}:

{# This will not be evaluated #}

Literal values

The Marten templating language supports making use of literal values as part of variables, filter arguments, or tag arguments. These literals are essentially a representation of the corresponding objects in Crystal. Each supported type of literal is listed below:

TypeExample
Nil{{ nil }}
True{{ true }}
False{{ false }}
Integer{{ 42 }}
Float{{ 42.45 }}
Single-quoted string{{ 'Hello World' }}
Double-quoted string{{ "Hello World" }}

Template inheritance

Templates can inherit from each other: this allows you to easily define a "base" template containing the layout of your application so that you can reuse it in order to build other templates, which helps in keeping your codebase DRY.

This works as follows:

  • a "base" template defines the shared layout as well as "blocks" where child templates will actually inject their own contents
  • "child" templates "extend" from the base template and explicitly define the contents of the "blocks" that are expected by the base template

For example, a "base" template could look like this:

<html>
<head>
<title>{% block title %}My super website{% endblock %}</title>
</head>
<body>
{% block content %}{% endblock %}
</body>
</html>

Here the base template defines two blocks by using the block template tag. Using this tag essentially makes it possible for any child templates to "override" the content of these blocks.

tip

Note that it is possible to specify the name of the block being closed in the endblock tag to improve readability. For example:

{% block title %}
My super website
{% endblock title %}

Given the above base template (that we assume is named base.html), a "child" template making use of it could look like this:

{% extend "base.html" %}

{% block title %}Custom page title{% endblock %}

{% block content %}Custom page content{% endblock %}

Here we make use of the extend template tag in order to indicate that we want to inherit from the base.html template that we created previously. When Marten encounters this tag, it'll make sure that the targetted template is properly loaded before resuming the evaluation of the current template.

warning

The {% extend %} tag should always be called at the top of the file, before the actual content of the template. Inheritance won't work properly if that's not the case.

We also use block tags to redefine the content of the blocks that were defined in the base.html template. It should be noted that if a child template does not define the content of one of its parent's blocks, the default content of this block will be used instead (if there is one!).

info

You can use many levels of template inheritance if needed. Indeed, a child.html template can very well extend a base_dashboard.html template, which itself extends a base.html template for example.

It should be noted that it is also possible to get the content of a block from a parent template by using the super template tag. This can be useful in situations where blocks in a child template need to extend (add content) to a parent's block content instead of overwriting it.

For example, with the following snippet the output of the title block would be "My super website - Example page":

{% extend "base.html" %}

{% block title %}{% super %} - Example page{% endblock %}

{% block content %}Custom page content{% endblock %}

It's important to remember that the super template tag can only be used within block tags.

Template inclusion

Templates can "include" other templates easily through the use of the include template tag. Such templates are usually referred to as "partials": these are template snippets that can be easily "included" into other templates to avoid duplications of code.

Included templates are rendered using the context of the including template. This means that all the variables that are provided to the including template can also be used as part of the included template. In addition to that, other specific variables can also be defined when including a specific template.

For example, let's assume that a project defines the following partial template:

<button class="{{ type }}">
{{ text | default: "Default text" }}
</button>

This partial could be included as follows in the following template:

{% include "partials/button.html" with type="primary" %}
{% include "partials/button.html" with type="primary", text="Custom text" %}

Note the use of the with keyword to specify comma-separated variables that should be used to populate the included template's context.

Obviously, it is also possible to include partials that don't require any variables. In that case, the use of the with keyword is not necessary:

{% include "partials/other_snippet.html" %}

Template loading

Templates can be loaded from specific locations within your codebase and from application folders. This is controlled by two main settings:

  • templates.app_dirs is a boolean that indicates whether or not it should be possible to load templates that are provided by installed applications. Indeed, applications can define a templates folder at their root, and these templates will be discoverable by Marten if this setting is set to true
  • templates.dirs is an array of additional directories where templates should be looked for

Application templates are always enabled by default (templates.app_dirs = true) for new Marten projects.

It is possible to programmatically load a template by name. To do so, you can use the #get_template method that is provided by the Marten templates engine:

Marten.templates.get_template("foo/bar.html")

This will return a compiled Template object that you can then render by using a specific context.

Customizing template loaders

The templates.loaders setting provides fine-grained control over how Marten discovers and loads templates. This setting expects an array of template loader classes, which must inherit from Marten::Template::Loader::Base. This setting will overwrite the default template loaders configured by Marten. This gives you the option to configure custom loaders to load templates from different sources, such as databases or in-memory data structures.

Example: Configuring a File System Loader

config.templates.loaders = [Marten::Template::Loader::FileSystem.new("/path/to/templates")] of Marten::Template::Loader::Base

Rendering a template

You won't usually need to interact with the "low-level" API of the Marten template engine in order to render templates: most of the time you will render templates as part of handlers, which means that you will likely end up using the #render shortcut or generic handlers that automatically render templates for you.

That being said, it is also possible to render any Template object that you loaded by leveraging the #render method. This method can be used either with a Marten context object, a hash, or a named tuple:

template = Marten.templates.get_template("foo/bar.html")
template.render(Marten::Template::Context{"foo" => "bar"})
template.render({"foo" => "bar"})
template.render({ foo: "bar" })

Using enums in contexts

Enum classes cannot be part of union types in Crystal. Because of this limitation, enum values are replaced by special objects in Marten templates. These objects always resolve to the integer value of the corresponding enum value.

For example, let's consider the following enum:

enum Color
Red
Green
Blue
end

If a color variable is set to Color::Red, then the following template will output 0:

{{ color }}

It's important to note that enum values within Marten templates can be compared with each other, yielding the same results as comparing enum values in Crystal.

Additionally, <name>? helper properties can be invoked on enum values within templates, simplifying the process of determining the type of the enum value being considered. For instance:

{% if color.red? %}
This is the red color.
{% endif %}

Using custom objects in contexts

Most objects that are provided by Marten (such as Model records, query sets, schemas, etc) can automatically be used as part of templates. If your project involves other custom classes, and if you would like to interact with such objects in your templates, then you will need to explicitly ensure that they include the Marten::Template::Object module.

Why?

Crystal being a statically typed language, the Marten engine needs to know which types of objects it is dealing with in advance in order to know (i) what can go into template contexts and (ii) how to "resolve" object attributes when templates are rendered. It is not possible to simply expect any Object object, hence why we need to make use of a shared Marten::Template::Object module to account for all the classes whose objects should be usable as part of template contexts.

Let's take the example of a Point class that provides access to an x-coordinate and a y-coordinate:

class Point
getter x
getter y

def initialize(@x : Int32, @y : Int32)
end
end

By default, Point objects cannot be used as part of templates. Let's say we want to render the following template involving a point variable:

My point is: {{ point.x }}, {{ point.y }}

If you try to render such a template while passing a Point object into the template context, you will encounter a Marten::Template::Errors::UnsupportedValue exception stating:

Unable to initialize template values from Point objects

To remediate this, you will have to include the Marten::Template::Object module in the Point class and define a #resolve_template_attribute method as follows:

class Point
include Marten::Template::Object

getter x
getter y

def initialize(@x : Int32, @y : Int32)
end

def resolve_template_attribute(key : String)
case key
when "x"
x
when "y"
y
end
end
end

Each class including the Marten::Template::Object module must also implement a #resolve_template_attribute method in order to allow resolutions of object attributes when templates are rendered (for example {{ point.x }}). That being said, there are a few shortcuts that can be used in order to avoid writing such methods.

The first one is to use the #template_attributes macro in order to easily define the names of the methods that should be made available to the template runtime. For example, such macro could be used like this with our Point class:

class Point
include Marten::Template::Object

getter x
getter y

def initialize(@x : Int32, @y : Int32)
end

template_attributes :x, :y
end

Another possibility is to include the Marten::Template::Object::Auto module instead of the Marten::Template::Object one in your class. This module will automatically ensure that every "attribute-like" public method that is defined in the including class can also be accessed in templates when performing variable lookups.

class Point
include Marten::Template::Object::Auto

getter x
getter y

def initialize(@x : Int32, @y : Int32)
end
end

Note that all "attribute-like" public methods will be made available to the template runtime when using the Marten::Template::Object::Auto module. This may be a good enough behavior, but if you want to have more control over what can be accessed in templates or not, you will likely end up using Marten::Template::Object and the #template_attributes macro instead.

Using context producers

Context producers are helpers that ensure that common variables are automatically inserted in the template context whenever a template is rendered. They are applied every time a new template context is generated.

For example, they can be used to insert the current HTTP request object in every template context being rendered in the context of a handler and HTTP request. This makes sense considering that the HTTP request object is a common object that is likely to be used by multiple templates in your project: that way there is no need to explicitly "insert" it in the context every time you render a template. This specific capability is provided by the Marten::Template::ContextProducer::Request context producer, which inserts a request object into every template context.

Template context producers can be configured through the use of the templates.context_producers setting. When generating a new project by using the marten new command, the following context producers will be automatically configured:

config.templates.context_producers = [
Marten::Template::ContextProducer::Request,
Marten::Template::ContextProducer::Flash,
Marten::Template::ContextProducer::Debug,
Marten::Template::ContextProducer::I18n,
]

Each context producer in this array will be applied in order when a new template context is created and will contribute "common" context values to it. This means that the order of these is important since context producers can technically overwrite the values that were added by previous context producers.

Please head over to the context producers reference to see a list of all the available context producers. Implementing custom context producers is also a possibility that is documented in Create custom context producers.

Auto-escaping

The output of template variables is automatically escaped by Marten in order to prevent Cross-Site Scripting (XSS) vulnerabilities.

For example, let's consider the following snippet:

Hello, {{ name }}!

If this template is rendered with <script>alert('popup')</script> as the content of the name variable, then the output will be:

Hello, &lt;script&gt;alert(&#39;popup&#39;)&lt;/script&gt;!

It should be noted that this behavior can be disabled explicitly. Indeed, sometimes it is expected that some template variables will contain trusted HTML content that you intend to embed into the template's HTML.

To do this, it is possible to make use of the safe template filter. This filter "marks" the output of a variable as safe, which ensures that its content is not escaped before being inserted in the final output of a rendered template.

For example:

Hello, {{ name }}!
Hello, {{ name|safe }}!

When rendered with <b>John</b> as the content of the name variable, the above template will output:

Hello, &lt;b&gt;John&lt;/b&gt;!
Hello, <b>John</b>!

Strict variables

By default, when a template variable is unknown or undefined, Marten treats it as a nil value. Consequently, nothing will be displayed for such variables, and they will be evaluated as falsey in if conditions.

However, it is possible to modify this behavior by enabling the templates.strict_variables setting. When this setting is set to true, unknown variables encountered in templates will raise Marten::Template::Errors::UnknownVariable exceptions.